A downloadable ttrpg

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The award winning RPG of monster hunting has been updated! Get ready for Slayers 1.5.


The City sits at the nexus of the world. Once you're inside it, it is the world. Something drives the borders of The City ever-onward, crawling towards the horizon. Urban sprawl made real. Neighborhoods appear and disappear overnight, The City is filled to brim with no shortage of interesting characters, cultures...and monsters. That's where you come in, Slayer.

Slayers is a tabletop RPG of mercenaries and monster hunters for hire. Known by locals as Slayers, players wander a haunted city, cursed long ago to expand towards the horizon forever. Slayers help clean out the monsters that infest the alleyways and shadows, and those that the city seems to be manifesting on its own. 

It's slay or be slain. Better get to work, Slayer. 

The System

Slayers uses a simple 4+ system to create an action filled session that moves quickly. What sets Slayers apart from other RPGs is its emphasis on asymmetrical combat. Each class in the game uses completely different combat mechanics than the others, allowing the players to have an entirely unique experience at the table.

In this 98 page, full color book you will find: 

  • Complete rules for playing Slayers
  • 4 classes to choose from: Blade, Gunslinger, Arcanist, and Tactician
  • 7 districts to inspire your next session
  • 3 full Hunts to use, so that you don't need to prep before you play
  • Advice for GMs on how to run a game with an asymmetrical twist
  • Over 30 different monsters to hunt

The Setting

Slayers takes place in The City, an urban sprawl that expands forever towards the horizon. Made of an infinite number of districts, each version of The City will be unique to your table. Exploring and building the setting is just as important as hunting monsters! In the book you'll see examples of some districts and locations, to help inspire your next Hunt.

Want to see more of the setting? Check out the Slayers Almanac, a collection of 10 districts written by a collection of indie RPG writers! Each district includes a map, NPCs and factions, a travel guide, and rumors to use for your next hunt!

Slayers 1.5

Slayers has been updated to Slayers 1.5! This is a major update for the game. It includes editing, rules changes and improvements, and a brand new art and layout style. Want to learn more about the changes? Check out the video below!

Printed Book

Order your copy of the book today, available in paperback and hardcover options!

Press & Awards

Slayers won the Indie Groundbreaker Award for Best Rules.

Slayers was nominated for 3 ENNIES: Best Rules, Best Game, and Product of the Year.

Slayers was listed as one of the Top 10 Fantasy TTRPGs by CBR.

Slayers was an honorable mention on Polygon's Best Indie TTRPGs of 2021.

Aaron Voigt reviews Slayers as a "D&D Killer" 


Watch the game being played!

Learn More

Want to learn more about Slayers? Spencer did a deep dive into the design process and recorded it!

Slayers Expanded

Slayers has multiple official supplements and hacks that you can check out!

The Slayers Almanac is a setting supplement with 10 new districts to explore.

Dust is a setting supplement focused on a weird west district. It includes new monsters, a new Slayer class, and a bunch of prebuilt hunts.

Drifters is a Slayers hack that takes the asymmetrical class system to a weird west setting. A whole new game that improves and updates the core Slayers experience in a brand new setting!

Not only that, but Slayers has a massive collection of third part content created by members of the indie TTRPG community. Check it out!

Spread the Love

If you enjoy Slayers, please consider leaving a 5 star rating here on itch. It helps get the game in front of more folks! 

Make It Your Own

The asymmetry and simple rules of Slayers were created so that you could start making your own Slayers content, whenever you feel inspired! If you want to start making Slayers material and don't know where to start, check out the completely free Creator Kit, filled with advice and templates for you to use. Please send me a message on Twitter if you make something, it would make my day!

We ran a game jam, #SlayersJam, with some really amazing submissions. Check them out and go support those designers!


Purchase

Buy Now$15.00 USD or more

In order to download this ttrpg you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Slayers 1.5 18 MB

Community Copies

Support this ttrpg at or above a special price point to receive something exclusive.

Community Copies

Community copies are occasionally added to the pool. Anyone is free to take one! If you do, consider giving the game a 5 star rating!

Download demo

Download
Slayers 1.5 Character Sheets 758 kB
Download
Slayers 1.5 Rules Reference 169 kB

Development log

Comments

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Viewing most recent comments 1 to 40 of 44 · Next page · Last page

really love the system and the art of the printed book but I'm a bit confused about the interaction between scorn and shrewd on the blade, but that that might be because I have yet to reach any of the expert advances, is there something I'm missing?

For Tacticians, it says what the number of dice in your pool should be for your ready action/pool, but not the value of them.  Based on the Weaken and Empower advances, I gather they are d6s by default?

That's correct 

Hey can the old version of this game be unrestricted?  I got it as part of the Bundle for Racial Justice and Equality in 2020, but it seems it's now inaccessible.

Recently purchased the game, awesome! However, I have a doubt whether I have understood one rule correctly. Let's take the blade's weapon dice for example: when it becomes 2d6, for every 4+ do I get a hit? Is the result of the two dice added together? That is, if one dice rolls a 4 and the other rolls a 5, are there 2 hits for a total of 4 damage? Same thing for the arcanist's boon. Thanks to anyone who can resolve this doubt for me.

You do not add the dice together. A Blade rolling 2d6 has the opportunity to hit zero times, one time, or two times depending on the outcome of each individual die. So if they rolled a 3 and a 5, that's one hit (the 5). They would get to roll that one again to see if their combo continues, but not the 3 since it didn't hit. 

Love this game, somehow didn’t realize version 1.5 existed for 2 years. On page 12, the three Distances are in a low-contrast white with the page background’s off-white. Could you change this? At the moment it’s hard to read.

Finally I'm about to master it! I imagine the number of PCs at the table can influence the difficulty of encounters, right? My golden number is 3 PCs. They're going to have a tougher time than if there were 4, aren't they?

3 isn't inherently harder than 4, because the GM can shape the encounters to fit the group size

(+3)

Hey! I've just realized that I've got an old version of the game but don't have access to the newer version, is this a mistake or am I meant to buy the game again for the updated content?

Hi, big fan of your work, I got a group playing LIGHT right now and having a blast, and a few months back we ran a couple games of Slayers and all agreed to come back to it at some point.

One thing I wanted clarification on, if I could-- I noticed that the Tactician was making encounters trivial with their Execute Plan special action. I know you typically eschew the concept of balance, but I wanted to make sure we're interpreting the class correctly. Can they use Execute Plan as often as they like in a round? For example, if the Blade keeps on whiffing, can they keep on replacing the Blade's dice for their combo? Are there any restrictions on usage whatsoever? I noticed that the description specifically says it's not an action, which is what led to the assumption that they can use it on as many targets as many times as they like.

The group I play with is already quite large (six people) so to make a fun fight I already have to have quite a few enemies, but if a Tactician is using their increasingly enormous pool to make every teammate attack hit and every enemy attack miss, I feel like I'd have to balloon enemy ranks to the point of absurdity.

Just wanna make sure we're on the same page.

(+2)

I got this as part of a bundle in 2020, but it looks like an old version that’s no longer available.

(+1)

same here, I got the old version as part of the racial justice bundle and its no longer accessible. Is there any way for us to access the either the old or the new versions? 

(+1)

The old version should still be downloadable using the download link in the bundle. It gave me an error page when I first tried it, but it worked for me the second time I tried it. It’s still the old version tho, not 1.5.

It's no longer available for download unfortunately.  Or at least I couldn't find it through your suggested method.

Try here: https://gilarpgs.itch.io/slayers-old

Unfortunately, no luck there.  It reads:

"You do not have access to this page

This game has been restricted by the author and can not be downloaded. The owner of the page must give permission to those they wish to access the page. If you think this is a mistake, please get in touch with support.

Go to Gila RPGs's page"

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Hello, any possibility on getting a community copy?

(-1)

There will be new community copies?

(+1)

After so very long of loving this game as a text and from afar, I got to run it for a group tonight and had so much more fun than I was even expecting. I ran Alex Rinehart's The Show Must Go On from Harrowing Hunts (Vol 1) and set it in J. R. Zambrano's The Canvas. Truly can't wait to play more and will definitely be working on creating my own Hunts and other bits. 

(+1)

I'm so glad you got to play and had a great time with it!

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Will there be community copies available again? I really wanna play this but I'm in a rough spot and my currency doesn't translate well to USD :(

(+2)

I just bought a copy to run this for my college's tabletop club, I've talked to a few friends who already seem interested. This game seems really good for some of my friends who are less into TTRPGs than me since the rules are so simple, which is definitely a bonus, and at the same time has enough complexity and opportunity to do cool stuff that I'm just as excited to play it.

Awesome! I hope you all have a ton of fun with it. 

I like the premise and the artstyle already. I'll likely pick this up either way down the line, but are there any community copies coming soon?

(+2)

So, I ran the Lord of the (Un)Dead for two of my gaming groups this week. So GM friendly and the synergies between the classes creates a dynamic flow to combat my players loved. Having run a lot of Drifters you can really see it's influence on this iteration of the system, and that's great. Another great game Spencer.

(+1)(-1)

Thank you so much for the kind words! I'm really glad you're enjoying the two games. 

This looks so cool! Is there a solo variant? 

There isn't one yet!

(1 edit) (+2)

This game is rad! It reads so easily and is so well layed out.  The design is just excellent!

Hi. I just wanted to ask whether the 'old' Slayers will be updated to 1.5 at some point or if I would have to buy a new copy to receive the update.

(+6)(-1)

Any chance for more community copies?

(1 edit) (+2)

we recorded a prologue session for our slayers one shot! using a setting from the slayers almanac and a couple third party classes linked in the description! we had a lot of fun, and will definitelyh ave more when we get too combat

(+1)

Very cool!

the hunt session is out

(+1)

Congrats on the 1.5 release, Gila RPG team! It looks badass. I will definitely give it a try!

thank you!

(+1)

this looks sick, the timing was a bit inconvenient for my slayers game but i'm hyped nonetheless

If you're checking out Slayers and want to see what's new with the latest update, this video should help!

(+1)

I purchased a physical copy a while back. Love it! 

 Will there be an Errata PDF for book owners or will obtaining the updates require a separate purchase of the new PDF?

You should already own the PDF if you bought a physical copy! If you can't access it for some reason, shoot me a DM on Twitter @GilaRPGs and I'll make sure you have it!

I don't have a Twitter account. Could I reach out by email or Discord? I ordered my physical copy directly through Gila when they went on a clearance sale.

Sure thing, shoot me an email at gilarpgs AT gmail dot com

Woah, there's new art and big revisions in the "page content" here. Looks good! I tried downloading the PDF again, but it seems it hasn't been updated yet. Can we expect an update on that soon?

Update should be coming today!

(+1)

Wow, yeah! Looks really good! Congratulations!

(+1)

I think that the church of the cycle is a really neat concept and I want to integrate it into my slayers games

If something rolls 2d6, or 2d4, and says it does a certain amount of damage per hit. Is a hit counted for each die individually getting above 4, or does only the total count.

(+1)

for each die that rolls 4+

thank you

(+2)


I’m fairly new to the TTRPG scene. I didn’t even know about itch.io until the middle of 2020, and didn’t plug into the indie Twitter community until 2021. Slayers, a rules-light monster-fighting RPG by Spencer Campbell, was published in September of 2020, and the experience of reading it over the past few weeks makes me wish to God I had been following its launch.

Wow, thank you so much for posting this and the kind words!!

Where can I find some rulings on mechanics? There are a few questions my table has due to people having different interpretations of things. 

(1 edit) (+1)

Gila RPG team, i read it when checking the Kickstarter of Slayers Almanac,


Will Slayers 1.5 have entirely new arts inside the book when it is released?

There will be new layout and art, though I can't say yet if it all will be new or just some of it.

(2 edits)

Thank you so much for the response, Gila RPGs team. I understand.

I have tried NOVA and my friends and i are loving it.

I am really excited to try SLAYERS too! The mechanics are light and simple but give quite a depth to character customizations.

I highly recommend SLAYERS too to you guys.

(+1)

This is a brilliant design! It's not like anything I've seen from other creators and looks really fun to play and adapt.

Thank you so much!

Can this game be played SOLO?

(+1)

It's not designed to be played solo. I'm sure folks may be able to figure out a way to do it with an oracle system of some kind, but that isn't currently an option written or supported by the rules.

(+1)

Thank you for a community copy. I love LUMEN, and this game as well.

Enjoy the game!

(+1)

Excited to try and work on some homebrew content

(+1)

lots of fun

(+1)

Slayers is an impressive exercise in design elegance with simplicity being expertly wrought into a fun, flowing and easy to pick up system that fits the tone and aesthetic of the game wonderfully! I absolutely love everything here! It's just so easy to pick up, play and create for, with a brilliant setting filled with flavour and endless potential. 

If you want to be a cool, competent character that investigates and slays cool monsters in a wide variety of awesome settings, this honestly might just be the best game to play. It is an absolute Dragon game slayer!


My full review  for this incredible game and hype for The Slayers Almanac Kickstarter: https://ko-fi.com/post/Slayers-Slayers-Almanac-Kickstarter-from-Spencer-J3J76PZK...

(+1)

gosh this game is great! i love it a lot, and i can't wait to play it again!

(1 edit)

Thank you so much! Heck yeah, glad you got to play it and hope you get to again soon!

(+1)

Thanks for the Creator Kit.

I'm still going to publish games using your mechanics.

(+3)

Slayers has some of the single most inspiring TTRPG design I've ever seen. Combat is asymmetrical in that each class behaves and plays in completely unique ways. They aren't "balanced" in a traditional sense, but they play well together and that's way more important. It has a decent amount of crunch, while still being rules-lite enough that really the entire fucking world is open and that's honestly sick as hell.

This game is a D&D Killer in every sense of the word, it's some of the strongest design you'll ever come across in the indie space.

Outside of this, Slayers has one of the strongest SRD's, and Open Licenses you'll find, which means everyone can make (and is encouraged to make) Slayers content. So there is a huge group of 3rd party Slayers content. Unlike another D&D you don't owe Spencer your money for using the Open License, which means there is a bustling group of third party content you can find here.

I know what you're here thinking though:


"You know, this game looks good, but I wish it was set in the wild west instead"

And like hold onto your fucking boots partner because I'm about to rock your goddamn world 

Dust, A Slayers Supplement
Dust, A Slayers Supplement

Dust is an official supplement for Slayers that drops a desert into the middle of the setting, adds a new class (The Deadeye, a Rifle wielding motherfucker), a ton of new high quality content/maps/art, and 4 new Wild West Adventures, including of course a train robbery 

Side note I love a train robbery 

Anyway, Slayers is well worth the money, and if you've made it this far into this post without going up to get it what's wrong with you it's so good go get it.

Viewing most recent comments 1 to 40 of 44 · Next page · Last page