A downloadable modular TTRPG

Buy Now$10.00 USD or more

You are a Shard

Equipped with the latest suntech, you are tasked with venturing out into the Dusk, and helping bring a new dawn to humanity. The Dusk does not want you there. 

Good luck.

DUSK

DUSK is a rules-lite TTRPG set in the NOVAverse, the setting of the NOVA TTRPG and its related games. 

In it, you play as Shards, survivors on the planet Obron after the devastating nova-event that saw your world destroyed. Now you wield powerful technology fueled by pieces of your dead sun, in hopes of surviving another day.

DUSK uses the LUMEN 2.0 system, and is a diceless RPG focused on resource management rather than luck or chance. 

The game is designed to be quick to learn, with modularity in mind. Beyond the core rules, the rulebook includes 4 optional rules modules that you can mix and match to create the version of DUSK that's best for your table.

Want to learn more? In this video I give you an overview of the setting and a quick explanation of the rules!

Active Development

DUSK is under constant development, as a passion project for me! Because of that, the game might change quite a bit overtime! That could be anything from core mechanics, to the premise of the game. 

Your purchase of the game gets you access to the core rules and any rules modules that are released in the future.

The DUSK 2.0 beta rules have been added. These indicate the direction the game is moving. They largely carry over many of the core rules and modules from before, with some changes and new material added. 


Updated 13 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(20 total ratings)
AuthorGila RPGs
GenreRole Playing
TagsAdult, diceless, lumen, mecha, No AI, Sci-fi, Tabletop, tabletop-role-playing-game, Tabletop role-playing game

Purchase

Buy Now$10.00 USD or more

In order to download this modular TTRPG you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

DUSK v1.0 7.5 MB
DUSK 2.0 Beta 1.6 MB

Download demo

Download
DUSK Core Rules Demo 5.9 MB

Development log

Comments

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So, in combat, are players supposed to be using up Approaches when using weapons? If so, how do players get them back after say, wave 2 of a larger battle?, or is the expectation that they may well all be exhausted? Or is there an equivalent to Energy regaining in Nova that I’m missing?

The players don't need to spend anything to use a weapon, it just deals Harm automatically. 

If they want to do something very specific with the weapon, like hitting a bullseye target, they might need to spend an Approach. 

The default is not spending anything. 

How are you planning to price the future volumes? Will they be added to this or made seperate? 

(1 edit) (+8)

They will be made as separate purchases.

EDIT: Since this post I've decided to simplify things and release the future Volumes as just included with your original $5 purchase of this edition of the game!

(+1)

I really like this premise and am looking forward to future volumes - is there any news on volumes 2 - 4 or is this on a bit of a back burner?

(+1)

Working on volumes 2 and 3 currently!

Fabulous news! Really excited to hear it and looking forward to seeing what you come up with! :)

Is this more of a setting for NOVA or more of a brand new system?

This is a new system set in the NOVA universe. 

(+2)

Beautiful game! Have you considered tokens to keep track of resources? Maybe a "shard" like shape?

(+4)

In Obron, the same world of Rune!

(+3)

That's right!