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*Printed copies available, limited supply! See details below*

Corvid Court is a tabletop RPG about bad people doing bad things. There’s no way around it, you’re the baddies here. But the city of Nest is filled with lots of vile people, so “bad” is relative. Sometimes, bad people do good things. Sometimes...

The players of this game, called Birds, are part of an organization known as the Corvid Court. The Court, for short, does dirty work for people who want to keep their hands clean. The Birds take on jobs, and the GM will play alongside them to see what happens along the way. Oh, and are you actually playing as birds? Probably not, but that’s up to you to decide.

You can find a copy of the new character sheet for you to print here.

The physical prints are now available, and in limited numbers! You can find it on my website: https://www.gilarpgs.com/shop

Updated 15 hours ago
StatusReleased
CategoryPhysical game
Rating
(17)
AuthorGila RPGs
GenreRole Playing
Tagsbirds, tabletop, ttrpg

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Corvid Court RPG.pdf 36 MB
Corvid Court Character Sheet.pdf 103 kB
(OLD) Corvid Court Format.pdf 2 MB
(OLD) Character Sheets.pdf 66 kB

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Development log

Comments

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(+1)

This might be a super dumb question, but I could do with a little clarity on rolling for fallout.

As I understand, you roll for fallout every time stress is taken and, as you get more stress, it gets more likely for fallout to occur. If that's correct, then how many dice should I be rolling for the fallout check?

Thanks in advance!

No stupid questions here!

You don't roll separately for Fallout. Instead, anytime a Bird rolls for an action and takes stress, they compare the highest rolled die with the amount of stress they have the the track.

So let's say a player is only rolling 1d6 for an action, and gets a 4. They mark stress, and then check the highest die in the roll (4 in this case since it's the only die), and would compare it to their current stress score to see if they trigger Fallout.

So to reiterate, no separate rolls for Fallout, just check it with the roll that triggered marking stress!

(+1)

Aha! That makes lots of sense. Cheers!

Happy to help, enjoy the game!

(1 edit) (+1)

Hi! I have a question about the Jay's fourth ability, where you can speak a sentence and make it true - how would you rule that so that it's not totally broken? I feel like it could spiral out of control. Love the game though, the updated version looks beautiful!

(+1)

Haha, I suppose if someone wanted to they could abuse the Jay's ability to break the game. 

I wouldn't personally come up with a specific wording or ruling, because the game is meant to be open to a lot of creativity and interpretation. I would instead just have a conversation as a table if the Jay wanted to break the game, and instead ask them to try something that is still fun for them, but also doesn't ruin the experience for everyone else.

Glad you like the look of the new version, thank you for the kind words!

(+1)

That makes sense, thank you for the response! 

I was just discussing the game with some friends cause I'm planning to run it soon, and one of them brought up the ability - thought I'd get the developer's word on the matter. 

Thanks for clarifying, that  was basically what i was planning to do if the ability came up too so it's good to know I'm thinking in the right way!

(+1)

We're on the same page! Have fun being bad, bad birds.

(+2)

Hi! I'm going to run the game tomorrow because I just fell in love with the style! My players were a bit confused about the updated rules not containing an updated character sheet, but apart from that we're all set to play, looking forward to it a lot!

(1 edit)

Hi! Happy to hear you're going to run it, I look forward to hearing what you think.


As for the character sheet, I've just updated it!

(+1)

A very interesting take on the Resistance system, with simplified rules that seem well thought-out. The premise of the game is very promising—perhaps too heavy on rules and not enough on setting for my tastes, but it works!

(1 edit) (+1)

Hi! The new version looks cool but i was wondering if there is any chance of the old version being available to download? (i understand its not as full but id be fine with it until l get fully into the rules&play) the reason i ask is because the formatting of the current version seems to mess with my eyes a bit.for example the boxes around text are layered over the text slightly.it just makes it a bit harder to read for me and the font/background colour. It looks really cool tough, good work on it, chapter 19 art is nice. 

tldr: new version messes with my eyes even tough its cool. is there any chance of being able to download the lighter version? 

Sorry to ask, I hope you do not mind and i hope you have a fantastic day. thank you for putting it in the bundle, fell in love with this as soon as i saw it/read the description. 

Hey!

Thanks for the kind words about the game. I just made the old files visible again, so you can grab them if you want!

(+1)

thank you ever so much! sorry for the trouble, my eyes have always struggled a bit with certain styles/colours/fonts it sucks. might be worth keeping the old version downloadable just in case, however unlikely, someone else as similar issues. thank you for being so understanding, have made sure to grab it. I hope more people check this game out, you seem like a fantastic dev. 

Thank you so much! I'll gladly leave the old files up for anyone who wants/prefers them.

(+1)

The system is easy, and the game is fun. :D Kawkaw. Buy it, feathershead. By the way, the illustrations are goods. Love it. Kaw.

Thanks for your kind words, I hope you enjoy the game!

(+1)

I thought it said "Covid Court" lol

Yeaaaah it was a risky name to go with 

(+1)

Something about the flavor got me really hyped about this system :D

Happy to hear it, hope you enjoy!

(+1)

I'm trying my hand at GMing for the first time and decided to base it off corvid court! It's a really intersting setting, I'm just a bit stumped on combat, how did you imagine it working? From both the players and the opponents side.

Awesome! Good question, and that's something I'm addressing in the updated version that should be up soon. I'll post what I've got so far here so you can use that. Long story short: combat is incredibly fast and brutal, should just be 1 roll.


"So what happens when a Bird decides to hurt someone? You’ll most likely be rolling Murder, plus any relevant Domain depending on the target or location. NPCs don’t have hit points to whittle down here. The assumption is that if you try to Murder someone, and you succeed, they are murdered. This is especially the case for most run-of-the-mill goons out there. If you are facing a particularly formidable or dangerous foe, maybe you have to hit them a few times before they drop. But I’ll let your GM decide that."

(+1)

Nice! Thank you so much! I'll base it off that then, and I look forward to reading the updated version!

(+1)

Some of the pages in the character sheets have an extra vertical line obscuring the text. If you can fix it'd be great. Going to try this on Roll20 as a one-off.

(+1)

Thanks for the heads up! I've just uploaded the fixed sheets. Can't wait to hear how your session goes!

(+1)

Thanks for that, I shall schedule it for when I take some leave.

(1 edit) (+2)

This puts me in mind of the Court of Owls from Batman.  

Coincidence or inspiration?

Oh neat! I never read a lot of Batman before, but I know what I'm going to read this week now :)