A downloadable game

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REAP

The lands of Obron are dying. You are a necromancer, striding between the lands of the living and the dead. Wander this broken world. Seek Horrors, and reap their souls.

REAP is a solo tabletop RPG of a wandering necromancer, slaying the horrors of the living and the dead, and reaping their souls.


REAP uses a modified version of the rules system created for RUNE, another solo TTRPG inspired by the soulslike genre, and games like Elden Ring, Bloodborne, and Dark Souls.

REAP combines narrative exploration with tactical combat. While you wander the world, discovering its secrets, you will be thrown into dangerous combat. Call upon your mastery of necromancy and let none stand in your way.

What's Included

With this digital version of the game you get the 100 page, full color PDF of the REAP rulebook. In addition, you get the Soul Atlas, a collaborative collection of realms for your Reaper to explore. These realms were written by incredible designers from the indie TTRPG community!

How It's Played

REAP is designed using a modified version of the rules originally created for the RUNE TTRPG by Gila RPGs.  If you're familiar with RUNE, check out the What's New section down below to see some of the changes REAP brings!

You play as a Reaper, a necromancer of considerable power, pushed to hunt the horrors that haunt the dead world of Obron. To do so, you will switch between two modes of play: Exploration and Combat.

In Exploration, your Reaper will wander the realm they have chosen to explore. Each realm is full of important locations, represented as points on a world map. Players move between these points, searching for valuable items, learning lost lore of the world, delving into dangerous players for greater rewards. 

During exploration, a Realm Clock ticks, marking increases in dangers and transformations to the land beneath your Reaper's feet. Racing the clock, you seek to attune your soul Vessel, a powerful artifact that will allow you to reap the soul of the Horror that stalks these lands. Players will need to make difficult decisions on what to prioritize, as the Realm Clock and Vessel seek your attention.

The dead lands of Obron are full of all sorts of monsters and terrors that would see your Reaper torn to shreds. When you face them, you enter the Combat mode of play. Fights in REAP take place on a 5x5 grid, filled with enemies and terrain for you to navigate. Enemies will telegraph their intentions based on dice you roll at the start of each round. You roll your own set of dice, and assign them to your various weapons and spells, anticipating your enemy's actions and striking them down.

As enemies fall, you can reap their corpses for valuable components. The blood, bones, and bodies of enemies can be used to fuel and enhance your spells, giving you even more flexibility in combat. 

What's New?

If you're familiar with the RUNE TTRPG, you might be wondering what's new in REAP. Here's a quick rundown of some of the big changes! If you're not familiar with RUNE, check out the How It's Played section to learn how the game is played.

  • Vessel: A new tool for exploration, each uniquely designed for the realm. Fulfill its requirements and you can reap the soul of the Horror.
  • Advancement: In addition to finding new equipment, weapons and spells can be enhanced by imbuing them with the souls of the Horrors you reap.
  • Components: Collect Blood, Bone, and Body from the corpses of enemies you kill in combat. Feed these components into your spells and relic for devastating effects.
  • Relic: A new piece of equipment that is the core of your Reaper's build. Spend your components for quick bonuses in line with your play style.
  • Larger Grid: The combat grid is now 5x5, providing space for more interesting terrain set ups, as well as promoting ranged combat with your powerful spells.
  • New Combat Order: Your Reaper gets to activate all of their weapons and spells before the enemies, allowing you to be a terrifying force in combat, and able to plan the perfect combos.

These are just some of the big and exciting changes that REAP brings!

Print Copy

Print copies of the game will soon be available. The books are currently getting fulfilled to Kickstarter backers, and as soon as that is done, new orders will start shipping out. In the meantime, you can place a preorder here.

Credits

REAP would not be possible without the incredible support of the backers that supported it on Kickstarter, and the talented team that made the game.

Spencer Campbell (he/him)Writer & Designer, @GilaRPGs

Mike Rieman (he/him)Layout,  @TheTwoPancakes

Edward Yorke (he/him)Cover Artist, http://eyorke.com

Charlie Ferguson-Avery (he/him)Interior Artist,  Feral Indie Studio

Will Jobst (they/them)Editor,  @will_jobst

Kienna Shaw (she/they)Soul Atlas Writer, kiennas.com

Aaron Jolliffe (he/him)Soul Atlas Writer,  jolliffe.itch.io

A Couple of DrakesSoul Atlas Writer, acoupleofdrakes.itch.io

Chris Bissette (they/them): Soul Atlas Writer,  loottheroom.uk



Purchase

Buy Now$20.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

REAP Rulebook v1.0 51 MB
REAP Rulebook (pages).pdf 61 MB
Soul Atlas v1.1 60 MB
REAP Character Sheet.pdf 973 kB

Development log