A downloadable playtest

Get Tactical

NOVA Tactics is an in-development PvP tactical battle game set in the NOVAverse.

Each player will choose a team of three Sparks and battle it out. Eliminate Sparks, take mission objectives, go nova.

A Battle takes place across 5 rounds, in which players will move their Sparks around a hex map trying to take each other out and accomplish missions. Sparks have a number of actions with guaranteed outcomes. Players can call on a limited resource pool of Fuel to amplify those actions, or activate Tactics. But choose carefully, that Fuel runs out quickly!

This game is currently in development, and this is an early edition of the playtest. I have plans to expand the game with each wave of playtesting. Some future updates might include:

  • More Sparks
  • Options to play as the other factions of NOVA
  • More missions
  • New Tactics to deploy

Playtest Reward

I want to thank people for taking the time to try this game.

If you play the game, and fill out this survey with your playtest data, I will send you a download key for any game of mine on itch. Details are included in the survey.

Updated 11 hours ago
Published 23 days ago
StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGila RPGs
TagsNo AI, novaverse, playtest, skirmish, Tactical, Tactical RPG

Download

Download
NOVA Tactics v0.11.pdf 529 kB

Development log

Comments

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(1 edit)

Have had a read-through and the concept looks promising. Questions before testing: 1) Where are the General Tactics to be found? 2) I assume there are no dice rolls for using Abilities, but what about the use of Fuel to improve effects? The rules talk about Fuel providing d6s and the "per hit" requirement... but how to determine a hit? Under LoS it has an example of changing a 3 to a 4 to get a hit... so you need a 4+ to hit for the Fuel to be effective and provide a "hit"? 3) I assume there is no maximum # of Fuel points that can be used per ability? 4) How many times can an Active Tactic be used per turn? 5) Is the game on a 10x10 hex grid or a 6x10 hex grid? Cheers

Hello!

1. Ah, dang it, the general tactics didn't make it into the PDF. I'll get them updated soon!

2. No dice rolls for Abilities, they just happen. But, you can spend any of your existing Fuel to amplify them. For example, Pyre's second ability is a guaranteed 1 Harm to an adjacent enemy. But you can roll Fuel dice, and any 4+ is a hit, adding +2 Harm per hit you rolled. Yes, 4+ is a hit and I realize that isn't clear!

3. No maximum

4. Once per turn.

5. 10x6

Thanks for pointing all those things out, I'll get to work updating the rulebook thanks to those questions!