A downloadable game

This is the Gila Hack.

It's not a hack of anything, I just like the naming convention.

Everyone has a fantasy heartbreaker in them, this is mine.

It's diceless, focuses on exploration, pointcrawl maps, LUMEN powered combat. Everything I love in games, wrapped up in a fantasy package.

Early Early Early

I cannot emphasize enough how much of a rough early draft this is. Think of this more as a proof of concept than a complete game. The pieces are there, probably in the wrong order and a little broken, but you should be able to put them together to make a thing, a game.

This game will continue to evolve and change as I continue to develop it. Eventually, I'll finally make that fantasy game that's been burning in my brain for years.

StatusIn development
CategoryPhysical game
Rating
Rated 4.8 out of 5 stars
(17 total ratings)
AuthorGila RPGs

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Gila Hack MVP Pages 1 MB
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Gila Hack MVP Spreads 1 MB

Comments

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Namewise, reading the doc I thought of Discoveries & Perils, Fantasy Camp, EPIC, and finally Hex Camp, because of how it sounds to me like a good hexcrawler coming our way. Great work so far! I want more classes already!

If Perils were Dangers, then we could call it Discoveries & Dangers /joke-or-maybe-not

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oh my stars. wonderful as ever.

Q - Arcane Prism - do items in the Prism count towards the three equippable items, or is it a shared fourth slot?

Glad you like it!

My gut says it doesn't count, but I gotta think on that!

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"Celebrating lonely fun. I loved world building as lonely GM fun."
This is my favorite part of TRAVELLER, how it knew that rolling characters and sectors could be fun all by themselves.

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Maaaan, this is great. Imma have to make a character sheet now.

I'm so glad you like it!

Hmm.. I noticed while sketching out a sheet that Focus means two things in this game. Three if you count "Arcane Focus."

I do think the Focus of the Classes could be easily replaced for Theme

(+4)

Look, I love dice, but this is kind of brilliant. The use of character narrative beats is exceptionally exciting. Working more of those into Regions is fertile ground and I for one am really excited to get this to the table.

Great work here, Spencer. This is a very exciting direction you're working toward. Journey on.

(+1)

(+1)

Thank you so much, that means a lot coming from the Drakes :)

Would love to hear what your experiences are like playing it if you get a chance!

(+1)

We tend to be loud people.

(1 edit) (+2)

Yes! Y'all are so brilliant over there I can't wait to see your take on a fantasy heartbreaker.

*EDIT* already sold at the principles specifically "Balance is a farce. Nobody ever fights fair."