So, in combat, are players supposed to be using up Approaches when using weapons? If so, how do players get them back after say, wave 2 of a larger battle?, or is the expectation that they may well all be exhausted? Or is there an equivalent to Energy regaining in Nova that I’m missing?
EDIT: Since this post I've decided to simplify things and release the future Volumes as just included with your original $5 purchase of this edition of the game!
← Return to modular TTRPG
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So, in combat, are players supposed to be using up Approaches when using weapons? If so, how do players get them back after say, wave 2 of a larger battle?, or is the expectation that they may well all be exhausted? Or is there an equivalent to Energy regaining in Nova that I’m missing?
The players don't need to spend anything to use a weapon, it just deals Harm automatically.
If they want to do something very specific with the weapon, like hitting a bullseye target, they might need to spend an Approach.
The default is not spending anything.
How are you planning to price the future volumes? Will they be added to this or made seperate?
They will be made as separate purchases.
EDIT: Since this post I've decided to simplify things and release the future Volumes as just included with your original $5 purchase of this edition of the game!
I really like this premise and am looking forward to future volumes - is there any news on volumes 2 - 4 or is this on a bit of a back burner?
Working on volumes 2 and 3 currently!
Fabulous news! Really excited to hear it and looking forward to seeing what you come up with! :)
Is this more of a setting for NOVA or more of a brand new system?
This is a new system set in the NOVA universe.
Beautiful game! Have you considered tokens to keep track of resources? Maybe a "shard" like shape?
In Obron, the same world of Rune!
That's right!