Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 1 of 47 · Next page · Last page
(+1)

This game of hunting monsters in a cursed and ever-expanding city has a deceptively simple mechanic at its core: rolling a 4 or greater on a die counts as a success. With this powerful engine at its core, it can iterate almost endlessly to create mechanically distinct classes with asymmetrical ways of approaching the game. As a lover of asymmetric board games, this was immediately appealing to me and got me thinking right away about what kind of classes I could make for it.

These several years later I still have yet to actually finish designing those classes, but the core appeal of the game remains. Every aspiring TTRPG designer looking to make action-packed quick-paced games should check out Slayers (and the rest of Spencer's games tbh).

Thank you so much for the kind words and review, they really mean a lot to me!

Viewing most recent comments 1 to 1 of 47 · Next page · Last page